In my post about using MobX in ReactJS to enable runtime style changes, I Ejected the Create-React-App in order to configure Webpack to enable Decorators, which Im using together with MobX. I found out that I could Quick-fix this without Ejecting. (more…)
I Decided to do a Proof of Concept of how I could allow for runtime application style changes using MobX in a ReactJS setup. This would allow the user to navigate to an area in an app, and choosing a desired application theme (Light/Dark), without requiring an app refresh.
Im currently working on a small physics game involving a lot of sound fx when collision occur. Object bouncing against walls, each other and so on.
I ran into the issue that more that 32 active SoundChannels are not supported by Flash/AIR. I was having lots of bounce sound fx playing and then the player would die, but no sound appear because the 32 limit was occupied by all the bounce fx.
I came of with a very simple solution for this: (more…)
In my post about modal animations, I demoed a video of an app where I experimented with a 3D’ish transition when using Flex’s PopUpManager.
In this post I will show how you can achieve the same. Start by downloadin the source code below.
See running application of this code here (Click the images to spawn windows. Spawned windows can be dragged)
Here is two Psd to improve you App Icon workflow for iOS and Android.
Just open the psd files, enable Generator, and you files will automatically be exported for you.
Double click the “MASTER” smart object to edit your artwork.
When creating Spell Cubes I used a lot of particles to help the user through the initial app tutorial. So instead of showing text overlay i animation particles where the user had to interact next. If you read my Spell Cubes post you will know what I’m talking about.
I this post I will provide you with the code to achieve the same. I have created a Starling Extension that you can download below along with a very simple JSFL script used to output the motion you mock up in Flash Professional.