I exited to show you a new iPhone game I just submitted to the app-store.
Created with Adobe AIR, Starling, FeathersUI, Nape and Assetifier.
This game was very fun to make, and for the first time I decided to try to use Graphic artist and Audio makers from Fiverr.com. Im blown away with the quality of the Assets I had created by 2 very talented artist found on Fiverr.com
Build a tower of crates in this one-tap gameplay.
Beat your friends, collect coins, unlock all crates!
But watch out! – you need to be precise, because crates move faster the higher the stack gets!
GamePlay ( Crate 1 – the easiest crate )
GameOver state – Retry using 100 coins
The Game has been submitted to the App-store. Fingers crossed for no app-rejection :)
Used in this project:
- Adobe AIR ( 15 )
- StarlingFW ( Framework )
- FeathersUI ( Components )
- Assetifier ( Assets automation )
- Nape ( Physics Engine )
- Chartboost ( ANE )
- FacebookAPI ( ANE )
- GameKit ( ANE )
- IAP ( ANE )
- NativeGATracker ( ANE )