3 Crates

I exited to show you a new iPhone game I just submitted to the app-store.
Created with Adobe AIR, Starling, FeathersUI, Nape and Assetifier.

3 Crates – RIActivate ApS

This game was very fun to make, and for the first time I decided to try to use Graphic artist and Audio makers from Fiverr.com. Im blown away with the quality of the Assets I had created by 2 very talented artist found on Fiverr.com

Game Info

Build a tower of crates in this one-tap gameplay.
Beat your friends, collect coins, unlock all crates!
But watch out! – you need to be precise, because crates move faster the higher the stack gets!

Screen recordings

GamePlay ( Crate 1 – the easiest crate )

GameOver state – Retry using 100 coins

The Game has been submitted to the App-store. Fingers crossed for no app-rejection :)

Used in this project:

  1. IntelliJ
  2. Adobe AIR ( 15 )
  3. StarlingFW ( Framework )
  4. FeathersUI ( Components )
  5. Assetifier ( Assets automation )
  6. Nape ( Physics Engine )
  7. Chartboost ( ANE )
  8. FacebookAPI ( ANE )
  9. GameKit ( ANE )
  10. IAP ( ANE )
  11. NativeGATracker ( ANE )

 

  • No Everyplay in the “Used in this project” -list :( ;)

  • bjeld

    There will be as soon as I get the implementation finished in the next update ;) Hopefully I will submit it to the App-Store soon