In my post about using MobX in ReactJS to enable runtime style changes, I Ejected the Create-React-App in order to configure Webpack to enable Decorators, which Im using together with MobX. I found out that I could Quick-fix this without Ejecting. Read More
Im currently working on a small physics game involving a lot of sound fx when collision occur. Object bouncing against walls, each other and so on.
I ran into the issue that more that 32 active SoundChannels are not supported by Flash/AIR. I was having lots of bounce sound fx playing and then the player would die, but no sound appear because the 32 limit was occupied by all the bounce fx.
I came of with a very simple solution for this: Read More
In my post about modal animations, I demoed a video of an app where I experimented with a 3D’ish transition when using Flex’s PopUpManager.
In this post I will show how you can achieve the same. Start by downloadin the source code below.
See running application of this code here (Click the images to spawn windows. Spawned windows can be dragged)
When creating Spell Cubes I used a lot of particles to help the user through the initial app tutorial. So instead of showing text overlay i animation particles where the user had to interact next. If you read my Spell Cubes post you will know what I’m talking about.
I this post I will provide you with the code to achieve the same. I have created a Starling Extension that you can download below along with a very simple JSFL script used to output the motion you mock up in Flash Professional.
If you have been developing apps for iOS with AIR, I am almost sure that you have come across the issue with the “App launch blink” that appears between, when your app has launched( showing the Launch Image) and when your app is instantiating its views.
Here I will explain a simple way to fix this annoying issue.
*** UPDATE ***
Now supports the new iPhone 6, iPhone 6 plus, iPad Pro images.
note: for iPad Pro you just need to name those files the same as the iPad retina files and include those instead. Source for this info at http://forum.starling-framework.org/topic/ipad-pro-support
Just open, edit the smart object and remember to enable Generator :)
Put the Images in your project src folder.
In my latest Game I did a lot of manual positioning for my game UI, so a created this
little class to help me out a bit, and saving some time.
It make it possible to (in AIR Simulator) to click a Starling DisplayObject and moving it around using the keyboard arrows.
position is then copied to Clipboard so you can paste it back in you positioning code.