Get creative with particles

When creating Spell Cubes I used a lot of particles to help the user through the initial app tutorial. So instead of showing text overlay i animation particles where the user had to interact next. If you read my Spell Cubes post you will know what I’m talking about.

I this post I will provide you with the code to achieve the same. I have created a Starling Extension that you can download below along with a very simple JSFL script used to output the motion you mock up in Flash Professional.



In my latest Game I did a lot of manual positioning for my game UI, so a created this
little class to help me out a bit, and saving some time.

It make it possible to (in AIR Simulator) to click a Starling DisplayObject and moving it around using the keyboard arrows.
position is then copied to Clipboard so you can paste it back in you positioning code.