I exited to show you a new iPhone game I just submitted to the app-store.
Created with Adobe AIR, Starling, FeathersUI, Nape and Assetifier.
Back in 2012, at age 2 my son Felix was beginning to play with some Wooden Letter Cubes, and sometimes he was throwing them around in his playroom. Being the nerd I am, I though; I need to make a digital version of these Cubes, so that he can throw them around on the iPad instead of our home :) (more…)
If you have been developing apps for iOS with AIR, I am almost sure that you have come across the issue with the “App launch blink” that appears between, when your app has launched( showing the Launch Image) and when your app is instantiating its views.
Here I will explain a simple way to fix this annoying issue.
Every time I finished a game I’m always in doubt, if and where I’m going to send my app to in hope of a App review.
In this post Im going to create a list of App reviewers that you can use to submit your app to. (more…)
*** UPDATE ***
Now supports the new iPhone 6, iPhone 6 plus, iPad Pro images.
note: for iPad Pro you just need to name those files the same as the iPad retina files and include those instead. Source for this info at http://forum.starling-framework.org/topic/ipad-pro-support
Just open, edit the smart object and remember to enable Generator :)
Put the Images in your project src folder.
In my latest Game I did a lot of manual positioning for my game UI, so a created this
little class to help me out a bit, and saving some time.
It make it possible to (in AIR Simulator) to click a Starling DisplayObject and moving it around using the keyboard arrows.
position is then copied to Clipboard so you can paste it back in you positioning code.